Gamify Your Thinking!

Use Digital Games to Boost Student's
Critical Thinking Skills.

Gamify
Your Thinking!

Use Digital Games to Boost Students’

Critical Thinking Skills.

About GameCRIT

The world is progressing faster than ever.

Education is going beyond traditional boundaries. Everyday decision-making becomes a great challenge, especially for young people.

As an ERASMUS+ Project, GameCRIT is where education meets innovation.

It serves as a powerful and enjoyable tool to support critical, reflective citizens capable of making fair decisions in our ever-changing world.

Our goals

Think Critical

Improve young students’
Critical Thinking skills as a key
meta-competence for 21st century society.

Digitalise

Integrate digitalisation in teaching-learning processes and programmes, increase educators’ digital competence and encourage pedagogical innovation.

Outputs

GameCRIT’s outputs are a methodological framework for gamified critical thinking narratives and a user-friendly, free web application.

The Project was designed to be simple and fun, empowering both educators and students to create and engage in games focused on critical thinking – in the classroom or online.

Who is it for?

Teachers
and Educators 🎓

For teachers interested in cross-curricular critical thinking, fostering discussions on societal issues and boosting digital competence to empower students for 21st-century challenges.

Secondary
School Students 🦄

This stage is ideal for students to use critical thinking, helping them transition from adolescence to adulthood.
It integrates with the general curriculum at this level.